CONTEXT : Student project VR
TEAM SIZE : 14
Team Game designer : 4
Team 3D Artistes : 8
Team Sound designer : 1
DURATION : 1 Month
ENGINE : Unreal Engine
Get It Right is a VR game project designed for therapeutic physiotherapy rehabilitation. The project was developed through a collaboration between a team of four game designers and a team of eight 3D artists. Together, we developed Get It Right over the course of one month using Unreal Engine 5.
The game focuses on shoulder rehabilitation, specifically targeting the strengthening of the lower trapezius and the stabilizing muscles of the scapula. The movement is based on a horizontal pulling exercise using an elastic band, performed while sitting or standing.
In virtual reality, the player (patient) stands in front of conveyor belts transporting “good” or “bad” objects. Using levers that can be activated or deactivated through a horizontal pulling motion, the player can move the conveyor belts in order to sort the objects correctly.
The game features two gameplay modes: Repetition Mode and Hold Mode, designed to support different types of rehabilitation exercises.
Get It Right is a VR project I completed with my team of game designers and the 3D artist team. It was a second-year project in which we stepped entirely outside the scope of entertainment gaming to focus on serious games, designed for patients undergoing physiotherapy rehabilitation. We had the opportunity to welcome a professional from the rehabilitation field, who came to test our game and provide feedback.
On this project, I took on the role of game designer as well as assistant producer, with a focus primarily on communication between the game design team and the art team.
Used for level design, sign & feedback, and UI/UX.
For updates on our additions to the project.
For the game design documents (GDD).
For diagrams.
For diagrams and layout.
During my role, one of the first steps was to research the various exercises a practitioner can have their patient perform, as well as the muscles involved and how they are worked.
We chose the horizontal row exercise with elastic resistance, designed so that even people in wheelchairs could perform it, depending on their degree of disability. The chosen exercise focuses on the shoulder, particularly on strengthening the lower trapezius and the scapular stabilisers.
The greatest challenge was to design a game whose goal is not to be fun, but achievable without frustrating, frightening, or stressing the patient. The key was to guide the player through their exercise using the game itself.
This is why our game is built around the following principle: when the patient pulls on the elastic band, they save good objects (indicated by a green outline), and when bad objects appear, they must release the elastic, which removes the platforms.
Muscles of the chosen exercise
— Horizontal Row —
The patient (myself in this example) holds the elastic band as well as the VR headset controllers in their hands, which allows the position of the hands to be tracked.
We implemented, for the practitioner, the ability to modify various exercise parameters during the setup and configuration phases.
Configuration:
Seated or standing position depending on the selected environment.
Movement repetitions or core holding depending on the selected exercise.
Repetitions:
Number of repetitions per set.
Number of sets per exercise.
Rest time.
Core Holding:
Hold duration.
Rest time between holding periods.
Number of exercise repetitions.
Bilateral or unilateral work.
Setup:
Range of motion adjustable at the beginning of the exercise.
In-game parameter video.
Short video to show in more detail how the parameters are implemented in-game.
Team Game designer :
MANFÉ-OCHOCKI Alexis - Game designer - Assistant Producer
PATRY Eli - Game designer - Assistant Producer
FAURE Pierre-Louis - Programmer
RODICK Nicolas - Programmer
Team Sound Designer :
Grissun
Team 3D Artistes :
Adam LE COQ — Lead Level Artist (Zen Garden)
Léonie OLIVIER
Jonathan BEVIERE
Elisa BROSSU — Lead Level Artist (Bat Cave)
Malika SAHI
Edris VINCENT-VIRY
Delphine HAURADOU
Matteo DUBARRY