MANFÉ-OCHOCKI ALEXIS
Find my projects here: first, you will see my two level design projects completed independently, and below, my game design projects where I had a more generalist role.
First-person shooter level design, set in a museum theme.
Inspired by Rainbow Six Siege and Hunt: Showdown.
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Third-person shooter level design, with an abbey as the theme.
Creation of a level for A Plague Tale: Requiem.
Roguelite — Open world — Final year project — Team 14 — Unreal
Serious Game — VR Game — Student Project — Team 13 — Unreal
Find here an analysis of a competitive map in Rainbow Six Siege.
Find here a concept for a new Rainbow Six Siege operator.
Analysis of the combat design of the game Dead Cells.
manfeochocki.alexis@gmail.com